Today was a very rare day. With a growing family, busy work lives, and everything else that clutters the calendar, my husband and I don’t get a lot of time to see our friends. I have to admit, many of our friends are geeks. It’s amazing how many recognize and can carry on theoretical conversations regarding Gamification, a topic that is so rare in education.
As we played games today, I started to think of ways that they could translate to learning activities- or even the foundation for a fully Gamified class. From Go Fish to Pandemic, here are my reflections…
Counting to four is key in Go Fish. My favorite? My four-year-old politely asking for the cards that she needs. There’s more to learning than academics. I appreciate the simple manners in Go Fish.
..
Games are not for everyone. This style of game is not for me. At least not until I had observed enough to get a handle on the ideas. A game based course cannot be forced on students. And, they should not be so complex that they frustrate or lose students before they even can engage.
Pandemic is an odd board game. In it, the players actually work together. It’s not a game of creating alliances, only to betray the person across the table. It’s not a game of secretly hording your winnings until the end. In Pandemic, the players work together to stop diseases from spreading and taking over the world. Each player has a role, which lend themselves to helping build collaboration between players. Even when I pulled all of the Epidemic cards for the game, my fellow teammates didn’t blame me. We adapted and dealt with the challenge- together.
How often do we have students work together? I’m not talking about a group project where a few people may do the work and the others ride along. I mean a true collaboration where the end game is to have everyone understand the concept. Instead of to defeat diseases as in Epidemic, but instead to conquer a learning task. To work towards understanding, and not just a product? I believe this is an essential addition we need to make to our classrooms.
I’m not a competitive gamer. I play games (and very rarely get the chance) to see friends and to spend time together. The game gives us a focus and a commonality for conversation.
Couldn’t games do the same for your students?